////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
#include
#define uchar unsigned char
#define uint
uchar cCount;
sbit FMQ =P2^4;
unsigned char code SONG[] ={
0x26,0x20,0x20,0x20,0x20,0x20,0x26,0x10,0x20,0x10,0x20,0x80,0x26,0x20,0x30,0x20,
0x30,0x20,0x39,0x10,0x30,0x10,0x30,0x80,0x26,0x20,0x20,0x20,0x20,0x20,0x1c,0x20,
0x20,0x80,0x2b,0x20,0x26,0x20,0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x80,0x26,0x20,
0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x60,0x40,0x10,0x39,0x10,0x26,0x20,
0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x80,0x26,0x20,0x2b,0x10,0x2b,0x10,
0x2b,0x20,0x30,0x10,0x39,0x10,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x20,
0x20,0x10,0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x18,0x20,0x18,0x20,0x26,0x20,
0x20,0x20,0x20,0x40,0x26,0x20,0x2b,0x20,0x30,0x20,0x30,0x20,0x1c,0x20,0x20,0x20,
0x20,0x80,0x1c,0x20,0x1c,0x20,0x1c,0x20,0x30,0x20,0x30,0x60,0x39,0x10,0x30,0x10,
0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x10,0x26,0x10,0x26,0x10,0x2b,0x10,0x2b,0x80,
0x18,0x20,0x18,0x20,0x26,0x20,0x20,0x20,0x20,0x60,0x26,0x10,0x2b,0x20,0x30,0x20,
0x30,0x20,0x1c,0x20,0x20,0x20,0x20,0x80,0x26,0x20,0x30,0x10,0x30,0x10,0x30,0x20,
0x39,0x20,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x10,0x40,0x10,0x20,0x10,
0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x00,
0x30,0x1C,0x10,0x20,0x40,0x1C,0x10,0x18,0x10,0x20,0x10,0x1C,0x10,0x18,0x40,0x1C,
0x20,0x20,0x20,0x1C,0x20,0x18,0x20,0x20,0x80,0xFF,0x20,0x30,0x1C,0x10,0x18,0x20,
0x15,0x20,0x1C,0x20,0x20,0x20,0x26,0x40,0x20,0x20,0x2B,0x20,0x26,0x20,0x20,0x20,
0x30,0x80,0xFF,0x20,0x20,0x1C,0x10,0x18,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,
0x20,0x2B,0x40,0x20,0x20,0x1C,0x10,0x18,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,
0x20,0x2B,0x40,0x20,0x30,0x1C,0x10,0x18,0x20,0x15,0x20,0x1C,0x20,0x20,0x20,0x26,
0x40,0x20,0x20,0x2B,0x20,0x26,0x20,0x20,0x20,0x30,0x80,0x20,0x30,0x1C,0x10,0x20,
0x10,0x1C,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,0x20,0x2B,0x40,0x20,0x15,0x1F,
0x05,0x20,0x10,0x1C,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,0x20,0x2B,0x40,0x20,
0x30,0x1C,0x10,0x18,0x20,0x15,0x20,0x1C,0x20,0x20,0x20,0x26,0x40,0x20,0x20,0x2B,
0x20,0x26,0x20,0x20,0x20,0x30,0x30,0x20,0x30,0x1C,0x10,0x18,0x40,0x1C,0x20,0x20,
0x20,0x26,0x40,0x13,0x60,0x18,0x20,0x15,0x40,0x13,0x40,0x18,0x80,0x00,
};
////////////////////////////////////////////////////////////////////////
函数称号:Time0_Init
函数功用:定时器的初始化装备,使其能中止,中止的时刻距离为10ms
参数介绍:无
返回值:
留意事项:留意此刻试验板上用到的晶振为11.0592M的,要选用其他的,得从头装备
////////////////////////////////////////////////////////////////////////
void Init_Time0()
{
}
////////////////////////////////////////////////////////////////////////
函数称号:Time0_Routine
函数功用:定时器0中止服务函数,从头给定时器0赋值,一起把大局变量cCount加1
参数介绍:无
返回值:
留意事项:无
////////////////////////////////////////////////////////////////////////
void Time0_Routine() interrupt 1 using 1
{
}
////////////////////////////////////////////////////////////////////////
函数称号:DelayUs
函数功用:延时函数,经过示波器测验,此函数每履行一次大约能延时55us
参数介绍:iDelay_Us:履行此延时函数的次数
返回值:
留意事项:无
////////////////////////////////////////////////////////////////////////
void DelayUs(unsigned int iDelay_Us)
{
}
////////////////////////////////////////////////////////////////////////
函数称号:FMQ_PlaySong
函数功用:操控试验板上与蜂鸣器相连的引脚输出不同的频率的方波,顺次来操控蜂鸣
参数介绍:cNumber:歌曲的挑选,0代表“祝你平安”,‘1’代表“路旁边的野花不要采”
返回值:
留意事项:无
////////////////////////////////////////////////////////////////////////
void FMQ_PlaySong(unsigned char cNumber)
{
}
////////////////////////////////////////////////////////////////////////
函数称号:main
函数功用:完结体系的初始化,让试验板上的蜂鸣器不断循环的唱上面的两首歌
参数介绍:无
返回值:
留意事项:无
////////////////////////////////////////////////////////////////////////
void main()
{
}