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生果电池驱动LaunchPad(MSP430 G2553)+Nokia5110

西红柿1个,切成4瓣,铁钉(镀锌)4个,铜芯导线5段导线起两个作用:连线和阳极,四瓣西红柿要相互隔开,不能直接接触,由于每瓣西红柿只能…

西红柿1个,切成4瓣,铁钉(镀锌)4个,铜芯导线5段
导线起两个效果:连线和阳极,四瓣西红柿要彼此离隔,不能直接触摸,由于每瓣西红柿只能供给0.8~0.9V左右的电压,所以要串联。由于MSP430功耗很低,只需单片机作业在低频形式(封闭DCO),就能作业了,点亮Nokia5110没有问题,时刻稍长或许由于供电电流下降导致不能正常显现。假如选用休眠+唤醒方法,电池寿数将大大延伸。
参阅程序如下:
/*
修正者:http://jiwm.blog.13.com
main.c
Nokia5110 在msp430单片机上的应用程序,运用SPI协议
本程序在IAR上编译,LaunchPad开发板测验成功
端口界说,此部分需要在nokia_5110.h加以修正
#define LCD_5110_DIR P2DIR
#define LCD_5110_OUTP2OUT
#define LCD_RST 4 复位 P2.4
#define LCD_SCE 3 片选 P2.3
#define LCD_DC 2 数据 P2.2
#define LCD_DN 1 数据 P2.1
#define LCD_SCLK 0 时钟 P2.0
Built with IAR Embedded Workbench Version: 5.40
*/
#include G2553.h>
#include “nokia_5110.h”
/******************************************************************************/
void main(void)
{

WDTCTL = WDTPW + WDTHOLD; // Stop watchdog timer
BCSCTL3 |= LFXT1S_2; // LFXT1 = VLO
IFG1 &= ~OFIFG; // Clear OSCFault flag
__bis_SR_register(SCG1 + SCG0); // Stop DCO
BCSCTL2 |= SELM_3 ; // MCLK = LFXT1
LCD_init(); //初始化液晶
LCD_clear();
while(1)
{

//LCD_write_english_String(x,y,*s) : 英文字符串显现函数
//输入参数:*s :英文字符串指针;
// X、Y : 显现字符串的方位,x 0-83 ,y 0-5
LCD_write_english_string(0,0,”Nokia5110 LCD”); //写英文
LCD_write_english_string(0,1,”Good Luck To U”); //最多14个英文字符
//LCD_write_chinese_string(x,8y,ch_with,num.line,row): 在LCD上显现汉字
//
//输入参数:X、Y :显现汉字的开始X、Y坐标;
// ch_with :汉字点阵的宽度
// num :显现汉字的个数;
// line :汉字点阵数组中的开始行数
// row :汉字显现的字距离
LCD_write_chinese_string(16,2,12,3,0,5); //写汉字
LCD_write_chinese_string(0,4,12,7,3,0); //成功源于不抛弃

}

}

/*
nokia_5110.h
修正者:http://jiwm.blog.13.com
引脚描绘
pin description
1 VCC(3.3V)
2 GND
3 CE
4 RST
5 DC
6 DIN
7 CLK
8 Vlcd(+5V)
*/
#ifndef __nokia_5110_h_
#define __nokia_5110_h_
#include “msp430G2553.h”
#define LCD_5110_DIR P2DIR
#define LCD_5110_OUTP2OUT
#define LCD_RST 4
#define LCD_SCE 3
#define LCD_DC 2
#define LCD_DN 1
#define LCD_SCLK 0
void LCD_init(void);
void LCD_clear(void);
void LCD_write_english_string(unsigned char X,unsigned char Y,char *s);
void LCD_write_chinese_string(unsigned char X, unsigned char Y,
unsigned char ch_with,unsigned char num,
unsigned char line,unsigned char row);
void LCD_write_char(unsigned char c);
void LCD_write_byte(unsigned char dat, unsigned char dc);
void delay_1us(void);
#endif
//nokia_5110.c
修正者:http://jiwm.blog.13.com
#include “nokia_5110.h”
#include “english_6x8_pixel.h” //写英文头文件
#include “write_chinese_string_pixel.h” //写中文头文件
/*———————————————————————–
LCD_init : 5110LCD初始化
———————————————————————–*/
//void delay_1us(void) //1us延时函数,i=2时约19个机器周期,关于16M时钟来说,大于1uS,未用到
//{
// unsigned int i;
// for(i=0;i<2;i++); //}
// void delay_1ms(void) //1ms延时函数 MSP430未用到
// {
// unsigned int i;
// for (i=0;i<1140;i++);
// }

//void delay_nms(unsigned int n) //N ms延时函数 MSP430未用到
// {
// unsigned int i=0;
// for (i=0;i// delay_1ms();
// }

void LCD_init(void)
{
// 发生一个让LCD复位的低电平脉冲

LCD_5110_DIR |= (0x01 << LCD_RST) + (0x01 << LCD_SCE) + (0x01 << LCD_DC)
+ (0x01 << LCD_DN) + (0x01<< LCD_SCLK); LCD_5110_OUT &= ~(0x01 << LCD_RST); // LCD_RST = 1;
LCD_5110_OUT |= (0x01 << LCD_RST); // 封闭LCD LCD_5110_OUT &= ~(0x01 << LCD_SCE); // 使能LCD
//LCD_SCE = 1;
LCD_5110_OUT |= (0x01 << LCD_SCE);

LCD_write_byte(0x21, 0);// 运用扩展指令设置LCD形式
LCD_write_byte(0xc8, 0);// 设置偏置电压
LCD_write_byte(0x06, 0);// 温度校对
LCD_write_byte(0x13, 0);// 1:48
LCD_write_byte(0x20, 0);// 运用根本指令
LCD_clear(); // 清屏
LCD_write_byte(0x0c, 0);// 设定显现形式,正常显现

// 封闭LCD
LCD_5110_OUT &= ~(0x01 << LCD_SCE);
}

/*———————————————————————–
LCD_clear : LCD清屏函数
———————————————————————–*/
void LCD_clear(void)
{
unsigned int i;
LCD_write_byte(0x0c, 0);
LCD_write_byte(0x80, 0);
for (i=0; i<504; i++)
LCD_write_byte(0, 1);
}
/*———————————————————————–
LCD_set_XY : 设置LCD坐标函数
输入参数:X :0-83
Y :0-5
———————————————————————–*/
void LCD_set_XY(unsigned char X, unsigned char Y)
{
LCD_write_byte(0x40 | Y, 0);// column
LCD_write_byte(0x80 | X, 0); // row
}
/*———————————————————————–
LCD_write_char : 显现英文字符
输入参数:c :显现的字符;
———————————————————————–*/
void LCD_write_char(unsigned char c)
{
unsigned char line;
c -= 32;
for (line=0; line<6; line++)
LCD_write_byte(font6x8[c][line], 1);
}
/*———————————————————————–
LCD_write_english_String : 英文字符串显现函数
输入参数:*s :英文字符串指针;
X、Y : 显现字符串的方位,x 0-83 ,y 0-5
———————————————————————–*/
void LCD_write_english_string(unsigned char X,unsigned char Y,char *s)
{
LCD_set_XY(X,Y);
while (*s)
{
LCD_write_char(*s);
s++;
}
}
/*———————————————————————–
LCD_write_chinese_string: 在LCD上显现汉字
输入参数:X、Y :显现汉字的开始X、Y坐标;
ch_with :汉字点阵的宽度
num :显现汉字的个数;
line :汉字点阵数组中的开始行数
row :汉字显现的字距离
测验:
LCD_write_chi(0,0,12,7,0,0);
LCD_write_chi(0,2,12,7,0,0);
LCD_write_chi(0,4,12,7,0,0);
———————————————————————–*/
void LCD_write_chinese_string(unsigned char X, unsigned char Y,
unsigned char ch_with,unsigned char num,
unsigned char line,unsigned char row)
{
unsigned char i,n;

LCD_set_XY(X,Y); //设置初始方位

for (i=0;i {
for (n=0; n {
if (n==ch_with) //写汉字的下半部分
{
if (i==0) LCD_set_XY(X,Y+1);
else
LCD_set_XY((X+(ch_with+row)*i),Y+1);
}
LCD_write_byte(write_chinese[line+i][n],1);
}
i++;
LCD_set_XY((X+(ch_with+row)*i),Y);
}
}
/*———————————————————————–
LCD_write_byte : 运用SPI接口写数据到LCD

输入参数:data :写入的数据;
command :写数据/指令挑选;
———————————————————————–*/
void LCD_write_byte(unsigned char dat, unsigned char command)
{
unsigned char i;
LCD_5110_OUT &= ~(0x01 << LCD_SCE);// msp430 if (command == 0) // 传送指令
LCD_5110_OUT &= ~(0x01 << LCD_DC);
else // 传送数据
LCD_5110_OUT |= (0x01 << LCD_DC);
for(i=0;i<8;i++)
{
if(dat&0x80)
LCD_5110_OUT |= (0x01 << LCD_DN);
else
LCD_5110_OUT &= ~(0x01 << LCD_DN);
//SCLK = 0;
LCD_5110_OUT &= ~(0x01 << LCD_SCLK);
dat = dat << 1;
LCD_5110_OUT |= (0x01 << LCD_SCLK);
}
LCD_5110_OUT |= (0x01 << LCD_SCE);
}
/*write_chinese_string_pixel.h
修正者:http://jiwm.blog.13.com
要显现的汉字字库
*/
char write_chinese[][24]={
//人
{0x00,0x00,0x00,0x80,0x60,0x1F,0x60,0x80,0x00,0x00,0x00,0x00,0x08,0x04,0x02,0x01,0x00,0x00,0x00,0x01,0x02,0x04,0x08,0x00},
//生
{0x20,0x10,0x8E,0x88,0x88,0xFF,0x88,0x88,0x88,0x08,0x00,0x00,0x08,0x08,0x08,0x08,0x08,0x0F,0x08,0x08,0x08,0x08,0x08,0x00},
//中
{0x00,0xF8,0x88,0x88,0x88,0xFF,0x88,0x88,0x88,0xF8,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x0F,0x00,0x00,0x00,0x01,0x00,0x00},
//成
{0x00,0xFC,0x24,0x24,0xE4,0x04,0xFF,0x04,0x85,0x66,0x04,0x00,0x08,0x07,0x00,0x02,0x0B,0x04,0x02,0x01,0x02,0x04,0x0F,0x00},
//功
{0x04,0x04,0xFC,0x04,0x04,0x08,0xFF,0x08,0x08,0x08,0xF8,0x00,0x02,0x02,0x01,0x09,0x05,0x03,0x00,0x00,0x08,0x08,0x07,0x00},
//源
{0x11,0x22,0x00,0xFF,0x01,0xF9,0xAD,0xAB,0xA9,0xF9,0x01,0x00,0x04,0x02,0x08,0x07,0x04,0x02,0x08,0x0F,0x00,0x02,0x04,0x00},
//于
{0x20,0x21,0x21,0x21,0x21,0xFF,0x21,0x21,0x21,0x21,0x20,0x00,0x00,0x00,0x00,0x08,0x08,0x0F,0x00,0x00,0x00,0x00,0x00,0x00},
//不
{0x02,0x02,0x82,0x42,0x22,0xF2,0x0E,0x22,0x42,0x82,0x02,0x00,0x01,0x01,0x00,0x00,0x00,0x0F,0x00,0x00,0x00,0x00,0x01,0x00},
//放
{0x08,0xF9,0x4A,0x48,0xC8,0x20,0x10,0xEF,0x08,0xF8,0x08,0x00,0x08,0x07,0x00,0x08,0x0F,0x00,0x08,0x05,0x02,0x05,0x08,0x00},
//弃
{0x04,0x24,0x34,0xEC,0x25,0x26,0x24,0xE4,0x34,0x64,0x04,0x00,0x01,0x09,0x05,0x03,0x01,0x01,0x01,0x0F,0x01,0x01,0x01,0x00},
};
/*english_6x8_pixel.h
修正者:http://jiwm.blog.13.com
一切的英文字符表
*/
const unsigned char font6x8[][6] =
{
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // sp
{ 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00 }, // !
{ 0x00, 0x00, 0x07, 0x00, 0x07, 0x00 }, // “
{ 0x00, 0x14, 0x7f, 0x14, 0x7f, 0x14 }, // #
{ 0x00, 0x24, 0x2a, 0x7f, 0x2a, 0x12 }, // $
{ 0x00, 0x62, 0x64, 0x08, 0x13, 0x23 }, // %
{ 0x00, 0x36, 0x49, 0x55, 0x22, 0x50 }, // &
{ 0x00, 0x00, 0x05, 0x03, 0x00, 0x00 }, //
{ 0x00, 0x00, 0x1c, 0x22, 0x41, 0x00 }, // (
{ 0x00, 0x00, 0x41, 0x22, 0x1c, 0x00 }, // )
{ 0x00, 0x14, 0x08, 0x3E, 0x08, 0x14 }, // *
{ 0x00, 0x08, 0x08, 0x3E, 0x08, 0x08 }, // +
{ 0x00, 0x00, 0x00, 0xA0, 0x60, 0x00 }, // ,
{ 0x00, 0x08, 0x08, 0x08, 0x08, 0x08 }, // –
{ 0x00, 0x00, 0x60, 0x60, 0x00, 0x00 }, // .
{ 0x00, 0x20, 0x10, 0x08, 0x04, 0x02 }, // /
{ 0x00, 0x3E, 0x51, 0x49, 0x45, 0x3E }, // 0
{ 0x00, 0x00, 0x42, 0x7F, 0x40, 0x00 }, // 1
{ 0x00, 0x42, 0x61, 0x51, 0x49, 0x46 }, // 2
{ 0x00, 0x21, 0x41, 0x45, 0x4B, 0x31 }, // 3
{ 0x00, 0x18, 0x14, 0x12, 0x7F, 0x10 }, // 4
{ 0x00, 0x27, 0x45, 0x45, 0x45, 0x39 }, // 5
{ 0x00, 0x3C, 0x4A, 0x49, 0x49, 0x30 }, // 6
{ 0x00, 0x01, 0x71, 0x09, 0x05, 0x03 }, // 7
{ 0x00, 0x36, 0x49, 0x49, 0x49, 0x36 }, // 8
{ 0x00, 0x06, 0x49, 0x49, 0x29, 0x1E }, // 9
{ 0x00, 0x00, 0x36, 0x36, 0x00, 0x00 }, // :
{ 0x00, 0x00, 0x56, 0x36, 0x00, 0x00 }, // ;
{ 0x00, 0x08, 0x14, 0x22, 0x41, 0x00 }, // <
{ 0x00, 0x14, 0x14, 0x14, 0x14, 0x14 }, // =
{ 0x00, 0x00, 0x41, 0x22, 0x14, 0x08 }, // >
{ 0x00, 0x02, 0x01, 0x51, 0x09, 0x06 }, // ?
{ 0x00, 0x32, 0x49, 0x59, 0x51, 0x3E }, // @
{ 0x00, 0x7C, 0x12, 0x11, 0x12, 0x7C }, // A
{ 0x00, 0x7F, 0x49, 0x49, 0x49, 0x36 }, // B
{ 0x00, 0x3E, 0x41, 0x41, 0x41, 0x22 }, // C
{ 0x00, 0x7F, 0x41, 0x41, 0x22, 0x1C }, // D
{ 0x00, 0x7F, 0x49, 0x49, 0x49, 0x41 }, // E
{ 0x00, 0x7F, 0x09, 0x09, 0x09, 0x01 }, // F
{ 0x00, 0x3E, 0x41, 0x49, 0x49, 0x7A }, // G
{ 0x00, 0x7F, 0x08, 0x08, 0x08, 0x7F }, // H
{ 0x00, 0x00, 0x41, 0x7F, 0x41, 0x00 }, // I
{ 0x00, 0x20, 0x40, 0x41, 0x3F, 0x01 }, // J
{ 0x00, 0x7F, 0x08, 0x14, 0x22, 0x41 }, // K
{ 0x00, 0x7F, 0x40, 0x40, 0x40, 0x40 }, // L
{ 0x00, 0x7F, 0x02, 0x0C, 0x02, 0x7F }, // M
{ 0x00, 0x7F, 0x04, 0x08, 0x10, 0x7F }, // N
{ 0x00, 0x3E, 0x41, 0x41, 0x41, 0x3E }, // O
{ 0x00, 0x7F, 0x09, 0x09, 0x09, 0x06 }, // P
{ 0x00, 0x3E, 0x41, 0x51, 0x21, 0x5E }, // Q
{ 0x00, 0x7F, 0x09, 0x19, 0x29, 0x46 }, // R
{ 0x00, 0x46, 0x49, 0x49, 0x49, 0x31 }, // S
{ 0x00, 0x01, 0x01, 0x7F, 0x01, 0x01 }, // T
{ 0x00, 0x3F, 0x40, 0x40, 0x40, 0x3F }, // U
{ 0x00, 0x1F, 0x20, 0x40, 0x20, 0x1F }, // V
{ 0x00, 0x3F, 0x40, 0x38, 0x40, 0x3F }, // W
{ 0x00, 0x63, 0x14, 0x08, 0x14, 0x63 }, // X
{ 0x00, 0x07, 0x08, 0x70, 0x08, 0x07 }, // Y
{ 0x00, 0x61, 0x51, 0x49, 0x45, 0x43 }, // Z
{ 0x00, 0x00, 0x7F, 0x41, 0x41, 0x00 }, // [
{ 0x00, 0x55, 0x2A, 0x55, 0x2A, 0x55 }, // 55
{ 0x00, 0x00, 0x41, 0x41, 0x7F, 0x00 }, // ]
{ 0x00, 0x04, 0x02, 0x01, 0x02, 0x04 }, // ^
{ 0x00, 0x40, 0x40, 0x40, 0x40, 0x40 }, // _
{ 0x00, 0x00, 0x01, 0x02, 0x04, 0x00 }, //
{ 0x00, 0x20, 0x54, 0x54, 0x54, 0x78 }, // a
{ 0x00, 0x7F, 0x48, 0x44, 0x44, 0x38 }, // b
{ 0x00, 0x38, 0x44, 0x44, 0x44, 0x20 }, // c
{ 0x00, 0x38, 0x44, 0x44, 0x48, 0x7F }, // d
{ 0x00, 0x38, 0x54, 0x54, 0x54, 0x18 }, // e
{ 0x00, 0x08, 0x7E, 0x09, 0x01, 0x02 }, // f
{ 0x00, 0x18, 0xA4, 0xA4, 0xA4, 0x7C }, // g
{ 0x00, 0x7F, 0x08, 0x04, 0x04, 0x78 }, // h
{ 0x00, 0x00, 0x44, 0x7D, 0x40, 0x00 }, // i
{ 0x00, 0x40, 0x80, 0x84, 0x7D, 0x00 }, // j
{ 0x00, 0x7F, 0x10, 0x28, 0x44, 0x00 }, // k
{ 0x00, 0x00, 0x41, 0x7F, 0x40, 0x00 }, // l
{ 0x00, 0x7C, 0x04, 0x18, 0x04, 0x78 }, // m
{ 0x00, 0x7C, 0x08, 0x04, 0x04, 0x78 }, // n
{ 0x00, 0x38, 0x44, 0x44, 0x44, 0x38 }, // o
{ 0x00, 0xFC, 0x24, 0x24, 0x24, 0x18 }, // p
{ 0x00, 0x18, 0x24, 0x24, 0x18, 0xFC }, // q
{ 0x00, 0x7C, 0x08, 0x04, 0x04, 0x08 }, // r
{ 0x00, 0x48, 0x54, 0x54, 0x54, 0x20 }, // s
{ 0x00, 0x04, 0x3F, 0x44, 0x40, 0x20 }, // t
{ 0x00, 0x3C, 0x40, 0x40, 0x20, 0x7C }, // u
{ 0x00, 0x1C, 0x20, 0x40, 0x20, 0x1C }, // v
{ 0x00, 0x3C, 0x40, 0x30, 0x40, 0x3C }, // w
{ 0x00, 0x44, 0x28, 0x10, 0x28, 0x44 }, // x
{ 0x00, 0x1C, 0xA0, 0xA0, 0xA0, 0x7C }, // y
{ 0x00, 0x44, 0x64, 0x54, 0x4C, 0x44 }, // z
{ 0x14, 0x14, 0x14, 0x14, 0x14, 0x14 } // horiz lines
};

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