void RCC_Configuration(void)
{
RCC_APB2PeriphClockCmd(RCC_APB2Periph_USART1 | RCC_APB2Periph_GPIOA |
RCC_APB2Periph_GPIOB | RCC_APB2Periph_AFIO, ENABLE);
}
首要中止的装备
void NVIC_Configuration(void)
{
NVIC_InitTypeDef NVIC_InitStructure;
#ifdefVECT_TAB_RAM
NVIC_SetVectorTable(NVIC_VectTab_RAM, 0x0);
#else
NVIC_SetVectorTable(NVIC_VectTab_FLASH, 0x0);
#endif
NVIC_PriorityGroupConfig(NVIC_PriorityGroup_0);
NVIC_InitStructure.NVIC_IRQChannel = USART1_IRQChannel;
NVIC_InitStructure.NVIC_IRQChannelSubPriority = 0;
NVIC_InitStructure.NVIC_IRQChannelCmd = ENABLE;
NVIC_Init(&NVIC_InitStructure);
}
接着设置GPIO的第二功用
void GPIO_Configuration(void)
{
GPIO_InitTypeDef GPIO_InitStructure;
GPIO_InitStructure.GPIO_Pin = GPIO_Pin_9;
GPIO_InitStructure.GPIO_Mode = GPIO_Mode_AF_PP;
GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz;
GPIO_Init(GPIOA, &GPIO_InitStructure);
GPIO_InitStructure.GPIO_Pin = GPIO_Pin_10;
GPIO_InitStructure.GPIO_Mode = GPIO_Mode_IN_FLOATING;
GPIO_Init(GPIOA, &GPIO_InitStructure);
}
初始化串口
void USART_Configuration(void)
{
USART_InitTypeDef USART_InitStructure;
USART_ClockInitTypeDefUSART_ClockInitStructure;
#if 1
USART_ClockInitStructure.USART_Clock = USART_Clock_Disable;
USART_ClockInitStructure.USART_CPOL = USART_CPOL_Low;
USART_ClockInitStructure.USART_CPHA = USART_CPHA_2Edge;
USART_ClockInitStructure.USART_LastBit = USART_LastBit_Disable;
USART_ClockInit(USART1, &USART_ClockInitStructure);
#endif
USART_InitStructure.USART_BaudRate = 115200;
USART_InitStructure.USART_WordLength = USART_WordLength_8b;
USART_InitStructure.USART_StopBits = USART_StopBits_1;
USART_InitStructure.USART_Parity = USART_Parity_No ;
USART_InitStructure.USART_HardwareFlowControl = USART_HardwareFlowControl_None;
USART_InitStructure.USART_Mode = USART_Mode_Rx | USART_Mode_Tx;
USART_Init(USART1, &USART_InitStructure);
USART_ITConfig(USART1, USART_IT_RXNE, ENABLE);
USART_Cmd(USART1, ENABLE);
}
然后是中止处理函数,这儿只完成了简略的将收到的字符回显到终端上
void USART1_IRQHandler(void)
{
u16 i;
if(USART_GetFlagStatus(USART1,USART_IT_RXNE)==SET)
{
i = USART_ReceiveData(USART1);
USART_SendData(USART1,i);
while(USART_GetFlagStatus(USART1, USART_FLAG_TC) == RESET)
{
}
}
if(USART_GetITStatus(USART1, USART_IT_RXNE) != RESET)
{
USART_ClearITPendingBit(USART1, USART_IT_RXNE);
}
}
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